Lab 77 Codes and Alarms

Date: {#} DATA REMOVED {#} | This is the NEW Set of Codes and Alarms |
"Thanks {#} DATA REMOVED {#} now we had to make a new set because of you!""(There is 50 Codes and 10 Alarms)"Anyone Lower then L2 Can't See this!

Light Codes
Code 01 - A Gun Blew up

Code 02 - Light/Medium/Heavy/MTF Guard/Trooper/Sniper/Engineer Down in {Put What Part of the Lab the Guard/Trooper/Sniper/Engineer when down}

Code 03 - A Computer Got a Virus

Code 04 - The Mini Nuke Fell Off the Shelf {if it's on then turn on Code 05}

Code 07 - A Breacher Spy Is in the Lab

Code 08 - A Test Subject is out of His/Her/it's Cell and isn't being Used

Code 09 - A Scientist Has the Common Cold and Came to Work

Code 15 - DANCE PARTY! {Made By the 5th Lab Leader | Was Food Fight}

Code 16 - Pizza Day! {Made By the First Lab Leader}

Code 17 - Meme Day {Made By Milo | Was Breacher Raid}

Code 18 - Test Subject Is Armed

Code 19 - Someone Parked Their Vehicle In Front/By/On The Lab

Code 20 - A Door is Broken

Medium Codes / Codes
Code 10 - A Test Tube is Broken

Code 11 - Back Up Power Generator is Broken

Code 12 - Main Power Generator Is Broken

Code 14 - An Assault Rifle Blew up

Code 21 - A Shotgun Blew up

Code 22 - Something Blew up

Code 23 - A Staff Member is infected with a Known Virus... There's a Cure for Him/Her

Code 25 - A Weak Breacher Raid is Happening! {Turn on Alarm 01}

Code 26 - A MR is a Breacher Spy!

Code 27 - A HR is Ticked

Code 28 - A MR is Ticked

Code 29 - The Soda Machine is Broken.... Fix it Before someone Wants a Soda!

Code 30 - A Test Subject is Breaking out of his Cell {Turn on Alarm 04}

Heavy Codes
Code 05 - The Nuke Fell off the Shelf and is ON! {Turn on Alarm 05}

Code 06 - All Test Subject Cells are Open! {This WILL Happen if a Code 34 Happens}

Code 13 - P U R G E | Guards KILL Everything BUT L4s, Other Guards, and MTF {Can Only Be turned on by The Lab Leader or {#} DATA REMOVED {#} }

Code 31 - A Medium Breacher Raid is Happening! {Turn on Alarm 02}

Code 32 A Heavy Breacher Raid is Happening! {Turn on Alarm 03, Code 33, and Get Raid Set of Codes at the Ready}

Code 33 - Heavy Guards Are Called in! {Only L4s and Up can turn this on OR Alarms 03, 05, 08, and 09}

Code 34 - Most or All Power Generators are Off! Hopefully The Control Room's Power Generator is Still Working! {This can Happen if There's A Code 32, Code 31, Code 13, Code 06, Code 35, And Code 36 | Turn on Alarms 08 and 09 | If Everything is Going to Fail... Turn on Alarm 10 And Code 37}

Code 35 - A Heavy Breach is Happening! {Turn on Alarms 09 and 03 | Get The Breach Set of Codes at the Ready}

Code 36 - Heavy Breach, Heavy Breacher Raid, AND An Infection is Out! {Turn on Alarm 09 | Get the Breach, Raid, and Infection Set of Codes At the Ready!}

Code 37 - Aka The End | ALL MTF, HRs, Officers, and Commanders NEED to Leave the Lab in 25 Mins or Less! | ALL Other Staff Should Leave too but They can be Left! {Turn on Alarm 10 And Codes 13, 06, and 36 BUT Turn OFF Alarms 09 and 08}

Code 38 - MTF is Called in! {Only Levels L6s And Up can turn this on OR Alarm 09, Codes 35, 36, and 34}

Code 39 - ALL VIRUSES GOT OUT! {Turn on Alarms 09 and 08 | Get the Infection Set of Codes Ready}

Code 40 - T R U E P U R G E | All Staff Can KILL Another {Turn OFF Alarms 09 and 08 | Lock the Doors To the Lab and Bunker}

Code 41 - Light Breach is Happening {Turn on Alarms 08 and 07 | Get the Breach Set of Codes Ready}

Code 42 - Medium Breach is Happening! {Turn on Alarms 08 and 07 | get the Breach Set of Codes Ready}

Insane Codes
Code 43 - End The Lab | Blows Up the Lab {ONLY LAB LEADER CAN DO THIS! | Turn on Alarm 10}

Code 44 - KILL All Officers, Commanders, and HRs {ONLY LAB LEADER CAN DO THIS! | Turn on Alarm 06}

Code 45 - Kill All Test Subjects {Only L10s or Highter Can Do This}

Code 46 - Out of Duty | KILL The Lab Leader if He is With the Enemy or is a Spy {This Can Only Happen if The HRs of the Lab ( Lead Lab Officers and Lead Lab Commanders ) Find Him Doing Something That He Can't do..... Like Talking To The Enemy}

Code 47 - Open All | Opens EVERY Door in the Lab {Only L11s Or Higher Can Do This}

Code 48 - Resign | Resigns the User to a New Lab {Only L6s Or Higher Can Use this Code}

Code 49 - Meeting | It's a Meeting With The HRs/MRs/LRs...... Duh! {LR Meeting: L4 or Higher | MR Meeting: L6 Or Higher | HR Meeting: L11 Or Higher}

Code 50 - {#} DATA REMOVED {#}

Alarms
Alarm 01 - Tells All Guards to Get Ready | Tells Staff To Go to the Bunker | Locks All Cell Doors

Alarm 02 - Tells Light Guards To Help Staff Get to The Bunker | Medium Guards Get Ready | Locks All, Cell Doors, Main Doors, and Test Tubes

Alarm 03 - Tells Light Guards To Help Staff Get to The Bunker | Medium Guards Guard the Bunker | Locks All, Cell Doors, Main Doors, Control Room's Doors, and Test Tubes

Alarm 04 - Light Guards Go to Test Subject Cells | Medium Guards Deal with The Test Subject

Alarm 05 - GET EVERYONE OUT!!!!!! ASAP!!!!!!

Alarm 06 - Locks ALL Doors.... Can only be Turned Off By Code 48

Alarm 07 - All Non-Guards NEED to Head to the Bunker

Alarm 08 - Sends A Notice To the Heavy Guards on and Off Site to Come

Alarm 09 - Sends A Notice To the Closest MTF Team To Come...... ASAP!!

Alarm 10 - Starts the Countdown for The Lab to End {Can Only Be Stopped By {#} DATA REMOVED {#} }

Breach Set:
"\/ Light"Code 02

Code 18

Code 20"\/ Medium"Code 10

Code 11

Code 12

Code 30"\/ Heavy"Code 33

Code 34

Code 35

Code 38

Code 41

Code 42"\/ Insane"Code 45

Code 47"\/ Alarms"All Alarms

Raid Set:
"\/ Light"Code 18

Code 20"\/ Medium"Code 11

Code 12

Code 25

Code 30"\/ Heavy"Code 06

Code 31

Code 32

Code 33

Code 34

Code 38"\/ Insane"Code 43

Code 45"\/ Alarms"All Alarms

Infection Set:
"\/ Light"Code 08

Code 09

Code 20"\/ Medium"Code 10

Code 11

Code 12

Code 22"\/ Heavy"Code 06

Code 13

Code 33

Code 34

Code 37

Code 38

Code 39"\/ Insane"Code 43

Code 45

End Set:
"\/ Light"None"\/ Medium"None"\/ Heavy"Code 13

Code 34

Code 36

Code 37

Code 39"\/ Insane"Code 43

Code 44

Code 45

Code 47

Code 50"\/ Alarms"Alarm 05

Alarm 10